![]() The Darklight is on the far side of the Lab, but reaching it will cause a new kind of Greenie to emerge, the Glasses Greenie. The way up the stairs will once again be a trap as several Hiders ambush you, along with a Slammer, use caution when tackling them all at the same time, and move up to the second floor Master Hall, and then onto the Parlor.Ī Boo will once again cause something to disappear, but this time dousing the flames in the fireplace, allowing you access to the Lab. ![]() Money Spot - Once you have the Dark-Light, go to the end of the hall and illuminate the dresser located under the window, open it to pocket a nice wad of cash! Foyer
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